Characters

The story of Princess and the Journey to Chess City — from the streets of Checker Town to the gates of Chess City and beyond. Hover any card to reveal their file.

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— DOSSIER —
CLEARANCE: DELTA
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Main Character
Main Character
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CLEARANCE: DELTA
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The Rival
Main Character
— DOSSIER —
CLEARANCE: OMEGA
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The Father
Side Character
— DOSSIER —
CLEARANCE: DELTA
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The Best Friend
Side Character
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CLEARANCE: DELTA
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Argus
Side Character
— DOSSIER —
CLEARANCE: DELTA
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Oskar
Side Character
— DOSSIER —
CLEARANCE: DELTA
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Pieces

The six pieces of the PJCC board — built in Blender, each scaled to the battle-room concept. Renders coming as the project progresses.

Pawn

The foot soldier. Dogs in the PJCC world are measured in pawns — the base unit of scale. Common, essential, and quietly capable of becoming anything on the board.

Rook

The sentinel. Moves in straight lines, controlling entire ranks and files. A fortress piece — steady, powerful, and the last thing you want standing between you and the king.

Bishop

The diagonal thinker. Bound to its color for the entire game, the bishop sees the board from an angle no other piece can. Fast across long stretches, but always moving at a slant.

Knight

The unpredictable one. The only piece that leaps over others, moving in an L-shape that defies the grid. Hard to pin down, harder to predict — and the piece Princess is designated as.

Queen

The powerhouse. Combines the reach of the rook and the sweep of the bishop into the most dangerous piece on the board. Few can stand in her way.

King

The whole point. Every sacrifice, every gambit, every move exists to protect or threaten the king. Slow and vulnerable — but the game ends the moment he falls.

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